
Development
- Implemented meeting id and schema ID so that users always end up in the same audio channel / room
- Adjusted progress bar design
- Finalized recreating Unreal Copenhagen assets in Unity
- Changed backend URL from "adminpanel" to "dashboard"
- Added environment in audio channels to separate DEV and APP environments
- Updated azure pipelines for the Unity build process
- Fixed an issue where gestures appearing doubled/tripled
- Fixed an issue with high bloom in Team Space by disabling camera stack
- Fixed an issue where raise hand could not be disabled
- Fixed an issue where loading progress bar disappeared after refresh
Avatars
- Adjusted footsteps volume level
- Refactored character animation system so that it uses states both in code and in animator
- Added variations for idle standing animations
- Added variations for speaking animations
- Added variations for face animations (eyeball movement, blinking, head movement)
- Default avatar preset updated
Environments
- Multiple adjustments on the New York environment
- Multiple adjustments on the Fiji environment
- Added background music in Team Space
Ongoing Issues
- User spawns in with different avatar for a short time
- Double click to sit can fail to function from certain camera angles
- Ambience audio is too loud for a few seconds after loading
- "Back to Dashboard" takes user to old website