Patch Notes
2
min read

Changelog, Alpha 0.4

Сhangelog for today's build, March W1.
Published on
May 1, 2025

Development

  • Implemented meeting id and schema ID so that users always end up in the same audio channel / room
  • Adjusted progress bar design
  • Finalized recreating Unreal Copenhagen assets in Unity
  • Changed backend URL from "adminpanel" to "dashboard"
  • Added environment in audio channels to separate DEV and APP environments
  • Updated azure pipelines for the Unity build process
  • Fixed an issue where gestures appearing doubled/tripled
  • Fixed an issue with high bloom in Team Space by disabling camera stack
  • Fixed an issue where raise hand could not be disabled
  • Fixed an issue where loading progress bar disappeared after refresh

Avatars

  • Adjusted footsteps volume level
  • Refactored character animation system so that it uses states both in code and in animator
  • Added variations for idle standing animations
  • Added variations for speaking animations
  • Added variations for face animations (eyeball movement, blinking, head movement)
  • Default avatar preset updated

Environments

  • Multiple adjustments on the New York environment
  • Multiple adjustments on the Fiji environment
  • Added background music in Team Space

Ongoing Issues

  • User spawns in with different avatar for a short time
  • Double click to sit can fail to function from certain camera angles
  • Ambience audio is too loud for a few seconds after loading
  • "Back to Dashboard" takes user to old website